Once Upon a Time in the West
published by: Gamelyn Games
It’s the wild west complete with gun-slingers, sheriffs, and hanging out on porches drinking moonshine - all in an exciting and very fun game. This version of Gamelyn Games designed by Scott Almes and illustrated by Adam P. McIver was Kickstarted in 2015 and arrived in fall of 2016. It’s a fun combo of a variety of game elements including worker placement and poker hands. Through a series of six rounds, you’re mobilizing your “posse” to visit various establishments in a western town in an effort to gain resources (law, force or gold) that you can later use to buy some other properties and secure victory points. Each round, you’re simultaneously playing a three-card poker hand that could let you cash in on other “pots” of resources if you win the game at that site. But this town ain’t big enough for everybody! If another player wants the same thing as you do, then a duel breaks out, using funky little bullet dice, leaving one player lying on the floor with nothing but his cards to keep him warm.
|Mike and Susan: Not so tiny, plenty EPIC! (well in truth, she IS kinda tiny!)|
Susan kickstarted this game after we really liked “Tiny Epic Galaxies.”
Mike: It has all the hallmarks of the Tiny Epic franchise. Multiple avenues to victory, miniaturization of a wide and familiar “real world” space, very cool representations of resources, but then adds POKER! For real!
Mike: The game art is wonderful. Conceptually is really compelling, the cards are designed to represent the buildings in your classic “western town” complete with porches! But the design does suffer from one of the other “tent poles” of the Tiny Epic franchise which is the sliding of cards under other placed cards that may or may not have pieces on top of them! It’s incredibly annoying. It’s almost always a mess, and even though the final outcome looks cool, the mechanic itself is ALMOST not worth the effect! And like Susan points out, you either need to be under 30 or super-sighted to read the damn text!
|Full disclosure: YOU will NEVER be able to lay this game out as pristinely as this pic! Just so you know!|
Mike: As the member of this duo who suffers from analysis paralysis chronically, I am at my most engaged with this game when I am weighing choices. The game does a really excellent job of setting up scenarios that force you to do a fair amount of calculating to assess maximum reward. It feeds right into my psychosis!
Mike: I mean I don’t really have to repeat this right? It’s like I gotta be this dude to pull off a key (albeit pedestrian) component of the game without trashing the entire setup! UGH!!
Mike: Yeah, it’s a fantastic game all the way around, and will be even better when we evolve our hands to become spatulas so we can SLIDE ONE CARD UNDER ANOTHER!
But seriously, I love this game, it’s deeply satisfying after a go. Leaves you with the “hey let’s do it again” or “man that was great, let’s have a ciggie” feeling!
Mike: We have been terrible at keeping track of this because we’ve both had some lifestyle changes in the last year so we are less diligent than we were, so let’s say more than 10 times, less than 20?
Saddle up, posse
We need to get us some gold
Straight flush beats 'em all
Click on the movie to learn how to play, the drop some duckets on it! This is a lot of fun!