|The tools of the spy trade.|
Mike- Funny, I don’t have a clear recollection of acquiring this one either! I think we sat on it for a little while after we got it. I don’t remember playing it in RI either. Could you be getting it mixed up with Name Game?
Mike- It’s Battleship with words with teams!
Mike- As Susan points out, there’s not too much “art” to speak of. While the idea of putting the words on both sides is a good one, it’s done in a manner that renders one side virtually impossible to read. It’s kinda weird. I always find myself reading the big bold white side no matter what side I’m sitting on. I’m sure they did play and design testing and concluded that this was beneficial in some way, and I’ve never had any difficulty reading any card, I just can’t figure out why they did it that way.
|You feel me on this? It's kinda strange right??|
|It's a "gather 'round" game!|
Mike- The flip side of it’s seemingly universal appeal is the fact that if you are a moderate to higher level gamer, you can lose interest in a relatively short time. It’s “easy to play” but leaves out the “hard to master” part of that equation. Oh and if your partner sucks, it’s really damned frustrating!
Mike- We can get lax with the rules regarding preambles. You’re really not supposed to say stuff like “ok, I’m taking a chance here” or “this one’s a hard one”. We gotta crack down on that.
|On The Grid! (photo courtesy: winkfun.net)|
The power of spies!